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Well I was quite happy when i got my hands on this EAX patch for Unreal Tournament since this is my favourite game... Well to be honest i have mixed feelings:
The Goods:
Makes more fun in levels like fetid since the echo sounds quite real.
The "under water"-sounds are really good.
it's good to know that your favourite game is still improving
The Bads:
The occlusions are totally unrealistic. You can see exactly that it is not really calculated. A sound isn't muffled when an enemy hides behind a small pipe or whatever. I noticed this especially in "pressure". It doesnt matter how thick the walls are, the sound is always the same.
In some areas even this (too) simple calculation (is something directly between the listener and the source, no matter how big or thick) is kinda buggy : The sounds muffled when it travels through specific open gates in several levels. It sounds like there would be a wall between the rocked that was just fired and you... but there's simly nothing cause the gate's OPEN !!!!
After some playtime this just sux, because you really cant trust the sounds you hear anymore.
To be honest:
If that's all the Creative people can do with EAX 2 for a game like unreal tournament than burrying A3D 3.0 would be really a shame.
I'd rather spend some CPU-time in calculating some first and second order reflections when i get a realistic sound for it.
All in all i'm really disappointed. Well it's for free and of cause it's great that they did something for the game... but i guess this should be kind of advertisment for EAX 2 which seems to me now more like something to play around with rather than a "high-technology standart"...
I guess developers will spend more time with fooling around to get eax 2 working realistic than the whole thing is worth...
All in all i would say that the UT-EAX-Patch seems to me like something that was done in a hurry... or this is really all eax can do.
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