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Unreal Tournament EAX

Click here to go to the EAX web site for the patches available for Unreal Tournament. Unreal Center also has them for download.

If you have tried the patch, tell us what you think!

Here are some feedback from our readers who have tried the patches:

contributed by Rob Cook June 2, 2001

Apart from the title (intro) speech, on a videologic Sonic Fury the eax patch made the
game sound a lot better, and improved the game play greatly, and with 6 speaker virtual 5.1 turn on, the sound fx's was amazing!!! So give creative a break, at lest thay are
giving you something for nothing and spending the time to improve there EAX, and its compatible with over EAX compatible cards like mine.

I'll give'em 9 out of 10 for these patches so far.


contributed by Vic May 13, 2001

Gosh what a let down....! The sounds were not real ! I have a great system and running the new drivers sounded like my first system back in the early PC Days........! The previous drivers are still worth keeping ! I hope I can discourage all of you who haven't downloaded these drivers to not even waste the long download time ! Enjoy the realistic sounds that you have now.....And hope that later they will give us something to really drop our jawzzzzz over !


contributed by SexyMF May 2, 2001

EAX in general is fairly poor. I find that the sound triggering levels are to course, that is sound events shift too quickly from side to side.

For example in UT conveyor where the rocket launcher is, the sound events up on the ledge are shockingly bad, move closer and a big machine noise is present take a step back and it completly dissapears whats with that?

Not to mention SB site lacks in any documentation on what I might gain from that epic download.


contributed by Chris January 16, 2001

I tried the new eax patch for Unreal Tournament and the effects seem way overdone. They muffle or just completely change most all of the sound, but not in a very desireable way. Even the stuff happening in the same room seems muffled, nothing is sharp and clear. Anyone else think the effects are distracting or do I have something set up wrong?


contributed by Phuong Ta January 17, 2001

I think the effects are both overdone and subtle. When the intro sequence is played, the female voice is way too echoey and annoying. During gameplay, the sounds were the same. I didn't get the feeling of being inside a room or hallway or anything. Huge download though.


contributed by MxPyRo January 24, 2001

Well I was quite happy when i got my hands on this EAX patch for Unreal Tournament since this is my favourite game... Well to be honest i have mixed feelings:

The Goods:
Makes more fun in levels like fetid since the echo sounds quite real.
The "under water"-sounds are really good.
it's good to know that your favourite game is still improving

The Bads:
The occlusions are totally unrealistic. You can see exactly that it is not really calculated. A sound isn't muffled when an enemy hides behind a small pipe or whatever. I noticed this especially in "pressure". It doesnt matter how thick the walls are, the sound is always the same.

In some areas even this (too) simple calculation (is something directly between the listener and the source, no matter how big or thick) is kinda buggy : The sounds muffled when it travels through specific open gates in several levels. It sounds like there would be a wall between the rocked that was just fired and you... but there's simly nothing cause the gate's OPEN !!!!

After some playtime this just sux, because you really cant trust the sounds you hear anymore.

To be honest:
If that's all the Creative people can do with EAX 2 for a game like unreal tournament than burrying A3D 3.0 would be really a shame.

I'd rather spend some CPU-time in calculating some first and second order reflections when i get a realistic sound for it.

All in all i'm really disappointed. Well it's for free and of cause it's great that they did something for the game... but i guess this should be kind of advertisment for EAX 2 which seems to me now more like something to play around with rather than a "high-technology standart"...

I guess developers will spend more time with fooling around to get eax 2 working realistic than the whole thing is worth...

All in all i would say that the UT-EAX-Patch seems to me like something that was done in a hurry... or this is really all eax can do.


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