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Utopia Live! SoundFont
Written by Clarence Song

Making SoundFonts

Creating a SoundFont is not an easy task. The people at Utopia spent some 1 1/2 years tweaking the Utopia Live! SoundFont.

Why? Firstly the RAM on board a wavetable synthesizer, in this case the EMU10K1, is limited. The EMU10K1 supports a maximum of 64MB but if you have less than this amount of RAM, system performance will be affected if a huge SoundFont was loaded up. The first sound card that supports SoundFonts is the Sound Blaster AWE32, and it had a small 512KB of RAM available for SoundFonts!

As a result, having a small SoundFont that contains 128 instruments and drum sets is not easy! Making the SoundFont small and at the same time sound good is not easy too! In the interview, Roel will be talking more in detail about the techniques used to make the SoundFont smaller.

To give you a taste of what goes into making a SoundFont, I'll be talking very briefly about the parameters and considertation in creating an instrument sample to be included in a SoundFont.


Looping

Every instrument in a wavetable synthesizer is created from waveforms. As the player can hold down a note for a variable amount of time, and instruments like the flute can go on forever, it is not practical to record an instrument continuously for a long period of time. If it was done this way, the file size will be too large! One of the most important techniques to makes sample sizes small and instruments play indefinitely is looping.

This is a shot of a screen in Vienna SoundFont editor, showing the waveform of an Alto Sax sample in Utopia Live!. When the note is held down, the sample is looped from the green vertical bar to the cyan bar. This gives the illusion of a continuous sounding saxophone sample.

The tough part comes in when the SoundFont author has to find the correct looping points (ie. where to place the green and cyan bars) to create a smooth, prolonged sound of an instrument without any distortion. More often than not, the sound from the end of the looping point (cyan) to the beginning of the loop (green) is too different to provide a smooth transition.

You may want to try looping a sound in Vienna. I've tried. Its not easy!


Multi-Sampling

Many of the instruments are multi-sampled as it is not always possible to use a single waveform and transpose it to different pitches, while retaining the same timbre. Multi-sampling makes use of different waveforms across the different ranges of notes so that the entire range of the instrument sounds more realistic.

For example, the Acoustic Piano in Utopia Live! makes use of 14 waveforms to recreate the full range of the piano.


Layering

Other instruments used layering to thicken the sounds.

Utopia's Jazz Guitar also mixes in a harp waveform so when the jazz guitar is triggered, the synthesizer actually plays 2 waveforms!


More Parameters

Just when you thought that looping was enough to create instruments, think again! Many instruments don't stop abruptly when the note is released, they actually go through a decay where the volume gets softer until the instrument sound fades away. Think of the sound of a piano or guitar.

This is just one of the things that have to be programmed to make an instrument sound realistic, there are more! Here are some screenshots of the parameters that can be altered in Vienna to create an instrument.


Confused now? :) Yeah, its that complex. What I've talked about just barely scratches the surface of the skill involved in creating samples! If you are interested, you can create a killer piano SoundFont and make big bucks! There are people who are willing to pay for a good SoundFont, even if its one instrument!

Now let's talk about the Utopia SoundFont...

 

 
contents

Introduction

General MIDI
and the problems...

Making SoundFonts
Its very complex!

The Instruments
and more about the Utopia Live! SoundFont...

Conclusion

Interview
   Page 1
   Page 2
   Page 3
   Page 4


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