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Sound Blaster Live! for GamesOne of the selling points of the Sound Blaster Live! and other 3D sound cards are the improved directionality of sound in games. Since the introduction of the Sound Blaster Live! in Q4 1998, Creative has successfully evangelized the EAX (Environmental Audio Extensions) API to game developers. Since then, more and more developers are including support for EAX, and the latest iteration, EAX 2.0 is also slowly gaining momentum. Games like Rogue Spear support the occlusion and obstruction parameters provided in EAX 2.0. Aureal, with their A3D API and Vortex sound cards, have always been a strong competitor to Creative. Many recent surveys have shown that game developers prefer using Microsoft's DirectSound3D API for 3D positioning and Creative's EAX API for environmental effects, rather than the A3D 2.0 API, citing reasons that A3D is more difficult to implement. That said, 3D audio and EAX would be more useful in first person shooters like Quake and Unreal, where you are in an environment and sounds can be positioned accurately and made to bounce off the walls to create echoes. In contrast, strategy games like Starcraft provide an overhead, or bird's eye view of the map, and EAX effects wouldn't be of much help since there isn't a need for ambience if you are looking at tiny soldiers and machines moving about. All in all, 3D positional sound is the way to go for gaming and the Sound Blaster Live! does it very well. In addition, the EAX API is slowly being accepted in the industry as the standard for applying environments to audio in games.
Game BundleCreative has included full versions of popular games in the bundle. Most of them support DirectSound3D and make good use of EAX effects to add to the ambience of the game.
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